Animora Brand & Project Identity Guidelines
Purpose & Scope
Animora is the name used to identify the official Animora project.
This policy describes permitted and discouraged uses of the project's name and branding. It does not itself create or establish trademark rights.
The primary objective of this guideline is to ensure that the open-source community can freely build on, fork, extend, and redistribute Animora, while protecting users from confusion regarding which distribution is the authentic, official Animora project.
The Open Source Model: Code vs. Brand
Animora strictly decouples the source code license from the project's brand identity:
ANIMORA PROJECT
│
┌────────────┴────────────┐
│ │
SOURCE CODE BRAND
│ │
MIT License Project Policy
│ │
▼ ▼
• Anyone can use • Identifies official
• Anyone can fork project & releases
• Anyone can modify • Avoids confusing or
• Anyone can sell misleading representations
- Source Code (MIT License): The underlying source code is licensed under the permissive MIT License. You are completely free to inspect, copy, modify, merge, publish, distribute, sublicense, and sell copies of the software according to its terms.
- Project Name & Visual Branding: The MIT License applies to the source code. It does not grant permission to use the "Animora" name, logo, or associated branding in a manner that implies official endorsement, sponsorship, maintenance, certification, or affiliation with the official Animora project.
Fork and Derivative Work Guidelines
We actively encourage developers to fork Animora, experiment with new rendering algorithms, and create specialized packages. To keep things clear for users, downstream distributions should follow these practical naming guidelines:
Permitted / Recommended Uses
You may reference the Animora name truthfully to describe compatibility, provenance, or technical basis: - "Based on Animora" (e.g., MatrixAnim — An educational graphics toolkit based on Animora) - "A fork of Animora" (e.g., BioAnim — A specialized bioinformatics visualization engine forked from Animora) - "Compatible with Animora" (e.g., Animora-GL Plugin — Hardware-accelerated shaders compatible with Animora) - "Extension for Animora" (e.g., GraphViewer — An interactive visual debugger for Animora)
Discouraged / Potentially Misleading Uses
You should not name or brand third-party forks, services, or commercial products in a way that could mislead users into thinking the fork is the official project or officially maintained by the Animora team: - "Animora Official" — when maintained by an independent third party without official affiliation. - "Official Animora Pro" — when no official relationship or partnership exists. - "Animora, maintained by XYZ" — when XYZ is not the authentic maintainer of the official project. - Using the official Animora logo as the primary icon or logo for an independent fork or product.
(Note: These examples are illustrative guidelines intended to foster community clarity and prevent user confusion, not formal legal determinations.)
Future Trademark Preparation
Animora was created and is maintained by Himanshu Jadhav. As the project evolves, the maintainers may pursue formal trademark registration for "Animora" and associated marks in relevant jurisdictions.
- Current Status: "Animora" is used as the project and brand name of this open-source software.
- Registration Statement: This repository does not claim that "Animora" is a registered trademark unless formal registration is officially completed and documented.
- Future Growth: If formal trademark registration occurs in the future, this document will be updated with verified registration details.